Dragon Magazine 274 Pdf Download
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TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The final printed issue was #359 in September 2007.[1][2] Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched Dragon as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called Dragon+, which replaces the Dragon magazine, launched in 2015.[3] It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1.
In 1975, TSR, Inc. began publishing The Strategic Review. At the time, roleplaying games were still seen as a subgenre of the wargaming industry, and the magazine was designed not only to support Dungeons & Dragons and TSR's other games, but also to cover wargaming in general. In short order, however, the popularity and growth of Dungeons & Dragons made it clear that the game had not only separated itself from its wargaming origins, but had launched an entirely new industry unto itself.
TSR canceled The Strategic Review after only seven issues the following year, and replaced it with two magazines, Little Wars, which covered miniature wargaming, and The Dragon, which covered role playing games. After twelve issues, Little Wars ceased independent publication and issue 13 was published as part of Dragon issue 22.[4]
The magazine debuted as The Dragon in June 1976.[5] TSR co-founder Gary Gygax commented years later: \"When I decided that The Strategic Review was not the right vehicle, hired Tim Kask as a magazine editor for Tactical Studies Rules, and named the new publication he was to produce The Dragon, I thought we would eventually have a great periodical to serve gaming enthusiasts worldwide... At no time did I ever contemplate so great a success or so long a lifespan.\"[6]
Dragon is the launching point for a number of rules, spells, monsters, magic items, and other ideas that were incorporated into later official products of the Dungeons & Dragons game. A prime example is the Forgotten Realms campaign setting, which first became known through a series of Dragon articles in the 1980s by its creator Ed Greenwood. It subsequently went on to become one of the primary campaign \"worlds\" for official Dungeons and Dragons products, starting in 1987. The magazine appeared on the cover as simply Dragon from July 1980,[7] later changing its name to Dragon Magazine starting November 1987.[8]
Wizards of the Coast purchased TSR and its intellectual properties, including Dragon Magazine, in 1997.[9] Production was then transferred from Wisconsin to Washington state. In 1999, Wizards of the Coast was itself purchased by Hasbro, Inc. Dragon Magazine suffered a five-month gap between #236 and #237 but remained published by TSR as a subsidiary of WotC starting September 1997,[10] and until January 2000 when WotC became the listed de facto publisher.[11] They removed the word \"magazine\" from the cover title starting with the June, 2000 issue, changing the publication's name back to simply Dragon.[12]
On April 18, 2007, Wizards of the Coast announced that it would not be renewing Paizo's licenses for Dragon and Dungeon in favor of the Internet.[1] Paizo published the last print editions of Dragon and Dungeon magazines for September 2007.
In August 2007, Wizards of the Coast announced the fourth edition of the Dungeons & Dragons game and that D&D Insider subscriber content would include the new, online versions of both Dungeon and Dragon magazines along with tools for building campaigns, managing character sheets, and other features.[15] In its online form, Dragon continues to publish articles aimed at Dungeons & Dragons players, with rules data from these articles feeding the D&D Character Builder and other online tools.
A new and fully digital bi-monthly publication called Dragon+, was launched on April 30, 2015,[3] succeeding the existing versions of Dragon and Dungeon magazines. Created by Dialect in collaboration with Wizards of the Coast, the online edition ceased continuity with the printed and digital versions of both magazines, and restarted its numbering system for issues at No. 1.
Dragon+ ran for 41 issues in total with the last issue published in April 2022; Wizards of the Coast published an update in July 2022 announcing the cancellation of the publication.[18] On November 15, 2022, Wizards of the Coast announced that \"Dragon+ will be removed from app stores on or around November 15th, and dragonmag.com will be redirected and its content will no longer be available\".[19]
Many of the gaming world's most famous writers, game designers and artists have published work in the magazine. Through most of its run the magazine frequently published fantasy fiction, either short stories or novel excerpts. After the 1990s, the appearance of fiction stories became relatively rare. One late example was issue #305's featured excerpt from George R.R. Martin's later Hugo-nominated novel A Feast for Crows. It also featured book reviews of fantasy and science fiction novels, and occasionally of films of particular interest (such as the TV movie of Mazes and Monsters).
From the magazine's beginning until issue 274, from August 2000, Dragon published articles for various versions of Dungeons & Dragons and, at various times, other gaming systems. With issue 274, Dragon published exclusively 3rd Edition D&D content, or content for other games published by Wizards Of The Coast's d20 System games. With the release of the 3.5 Edition update in July 2003, issue 309 onward published only Edition 3.5 content and carried a \"100% Official Dungeons & Dragons\" masthead. The magazine switched to exclusively 4th Edition D&D content from issue 364 on the release of 4th Edition in June 2008.
Most of the magazine's articles provide supplementary material for D&D including new prestige classes, races, monsters and many other subjects that can be used to enhance a game. A popular long-running column Sage Advice offers official answers to Dungeons & Dragons questions submitted by players. Other articles provide tips and suggestions for players and Dungeon Masters (DMs). It sometimes discusses meta-gaming issues, such as getting along with fellow players. At the end of its print run, the magazine also features four comics; Nodwick, Dork Tower, Zogonia, and a specialized version of the webcomic The Order of the Stick. Previous popular gamer-oriented comic strips include Knights of the Dinner Table, Finieous Fingers, What's New with Phil & Dixie, Wormy, Yamara, and SnarfQuest.
In the early 1980s, almost every issue contains a role playing adventure, a simple board game, or some kind of special game supplement (such as a cardboard cut-out castle). For instance, Tom Wham's Snit's Revenge, The Awful Green Things from Outer Space and File 13 all started as supplements within The Dragon. These bonus features are infrequent after the 1986 launch of Dungeon magazine, which published several new Dungeons & Dragons adventures in each issue.
During the 1980s, after TSR had purchased Simulations Publications Inc., the magazine had a subsection called Ares Magazine, based on SPI's magazine of that name, specializing in science fiction and superhero role playing games, with pages marked by a gray border. The content included write-ups for various characters of the Marvel Universe for TSR's Marvel Super-Heroes.
As noted above The Dragon was preceded by seven issues of The Strategic Review. In the magazine's early years it also published five \"Best of\" issues, reprinting highly regarded articles from The Strategic Review and The Dragon. From 1996 to 2001, Dragon Magazine published the \"Dragon Annual\", a thirteenth issue of all new content.
The threat actors appear to have deliberately chosen the organizations they targeted, rather than pursuing them as targets of opportunity. Staging targets held preexisting relationships with many of the intended targets. DHS analysis identified the threat actors accessing publicly available information hosted by organization-monitored networks during the reconnaissance phase. Based on forensic analysis, DHS assesses the threat actors sought information on network and organizational design and control system capabilities within organizations. These tactics are commonly used to collect the information needed for targeted spear-phishing attempts. In some cases, information posted to company websites, especially information that may appear to be innocuous, may contain operationally sensitive information. As an example, the threat actors downloaded a small photo from a publicly accessible human resources page. The image, when expanded, was a high-resolution photo that displayed control systems equipment models and status information in the background.
Consistent with the perceived goal of credential harvesting, the threat actors dropped and executed open source and free tools such as Hydra, SecretsDump, and CrackMapExec. The naming convention and download locations suggest that these files were downloaded directly from publically available locations such as GitHub. Forensic analysis indicates that many of these tools were executed during the timeframe in which the actor was accessing the system. Of note, the threat actors installed Python 2.7 on a compromised host of one staging victim, and a Python script was seen at C:\\Users\\\\Desktop\\OWAExchange\\. 153554b96e
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