VIDEO GAME NEWS
VIDEO GAME NEWS === https://cinurl.com/2tDaWV
According to reports, a video game adaptation of Teenage Mutant Ninja Turtles: The Last Ronin is on its way. Written by original TMNT creators Kevin Eastman and Peter Laird, alongside Tom Waltz and Andy Kuhn with art from Kuhn and Ben Bates, the 2020 limited-run comic series delves back into the dark and gritty nature of the original comics.
Epic employees expressed concern about its default settings. As early as 2017, Epic employees urged the company to change the default settings to require users to opt in for voice chat, citing concern about the impact on children in particular. Despite this and reports that children had been harassed, including sexually, while playing the game, the company resisted turning off the default settings. And while it eventually added a button allowing users to turn voice chat off, Epic made it difficult for users to find, according to the complaint.
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Tears of the Kingdom's launch is still more than two months away, but Nintendo heads would have been spinning this week when a lot of images from the sequel's accompanying art book started to circulate online. Don't panic, nothing major that has been leaked by those images will be revealed here. Unless you consider the reveal that cheese will play some sort of role in the next game to be a spoiler in which case, I am very sorry. Outside of the leaks, it has also been reported that Link's Master Sword will undergo a major transformation in the next game.
PlayStation got ahead of Spider-Man 2 expectations when announcing this week's State of Play, confirming ahead of time that at least 15 minutes of the presentation would be dedicated to Suicide Squad: Kill The Justice League gameplay. As has been the case since it was sort of revealed the game will be live service, the reactions to this week's gameplay haven't been great. The trailer has been ratioed and the reveal since that even when playing alone Kill The Justice League will need a constant internet connection hasn't gone down well. But hey, there was Riddler trophy spotted in the footage, so that's something, right?
If you skipped the State of Play and caught up with its announcements the next morning, you may have assumed the reveal that Mortal Kombat 12 will launch in 2023 was a part of it. It was not. The next Mortal Kombat game got what may well go down as the most low-key launch announcement in video game history. The reveal that it's coming, and coming soon, was basically mentioned in passing during a Warner Bros. earnings call. So, if you prefer Mortal Kombat to Street Fighter, there's still something to look forward to on the fighting game scene.
Xbox's potential Activision Blizzard merger underwent some major developments this week as Microsoft officials traveled to Brussels to speak with European regulators. Part of this week's developments was confirmation that Nintendo platforms really will be getting Call of Duty games for the next decade should the deal be approved. Not a watered-down version of what everyone else is getting, but the same Call of Duty as everyone else. Exactly how that will work hasn't been explained. A bridge for Xbox and Nintendo to cross should they ever come to it.
When Epic promised Fortnite's Marvel crossovers would continue for years to come after that first team up, it really wasn't kidding. The latest collaboration between the two landed this week as the rumored Sam Wilson Captain America skin arrived in Fortnite's in-game store. Surprising that the game didn't get some sort of Ant-Man content since Wilson's arrival coincided with the movie's arrival in cinemas. Maybe that Kang skin is being saved for a bigger MCU milestone.
The first magazine to cover the arcade game industry was the subscription-only trade periodical, Play Meter magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry).[1] Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit Space Invaders, leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines.[2] In North America, the first regular consumer-oriented column about video games, "Arcade Alley" in Video magazine, began in 1979 and was penned by Bill Kunkel along with Arnie Katz and Joyce Worley.[3] The late 1970s also marked the first coverage of video games in Japan, with columns appearing in personal computer and manga magazines.[4] The earliest journals exclusively covering video games emerged in late 1981, but early column-based coverage continued to flourish in North America and Japan with prominent examples like video game designer Yuji Horii's early 1980s column in Weekly Shōnen Jump[5] and Rawson Stovall's nationally syndicated column, "The Vid Kid" running weekly ran from 1982 to 1992.
The first consumer-oriented print magazine dedicated solely to video gaming was Computer and Video Games, which premiered in the U.K. in November 1981. This was two weeks ahead of the U.S. launch of the next oldest video gaming publication, Electronic Games magazine, founded by "Arcade Alley" writers Bill Kunkel and Arnie Katz.[3] As of 2015[update], the oldest video game publications still in circulation are Famitsu, founded in 1986, and The Games Machine (Italy), founded in 1988.
The video game crash of 1983 badly hurt the market for video game magazines in North America. Computer Gaming World (CGW) reported in a 1987 article that there were eighteen color magazines covering computer games before the crash but by 1984 CGW was the only surviving magazine in the region.[6] Expanding on this in a discussion about the launch of the NES in North America, Nintendo of America's PR runner Gail Tilden noted that "I don't know that we got any coverage at that time that we didn't pay for".[7] Video game journalism in Japan experienced less disruption as the first magazines entirely dedicated to video games began appearing in 1982, beginning with ASCII's LOGiN, followed by several SoftBank publications and Kadokawa Shoten's Comptiq. The first magazine dedicated to console games, or a specific video game console, was Tokuma Shoten's Family Computer Magazine (also known as Famimaga), which began in 1985 and was focused on Nintendo's 8-bit Family Computer. This magazine later spawned famous imitators such as Famitsū (originally named Famicom Tsūshin) in 1986 and Nintendo Power in 1988.[4] Famimaga had a circulation of 600,000 copies per issue by December 1985,[8] increasing to 1 million in 1986.[9]
By 1992, British video game magazines had a circulation of 1 million copies per month in the United Kingdom.[10] During the early 1990s, the practice of video game journalism began to spread east from Europe and west of Japan alongside the emergence of video game markets in countries like China and Russia. Russia's first consumer-oriented gaming magazine, Velikij Drakon, was launched in 1993,[11] and China's first consumer-oriented gaming magazines, Diànzǐ Yóuxì Ruǎnjiàn and Play, launched in mid-1994.[12]
Another publication, Intelligent Gamer Online ("IG Online"), debuted a complete web site in April 1995, commencing regular updates to the site on a daily basis despite its "bi-weekly" name.[15] Intelligent Gamer had been publishing online for years prior to the popularization of the web, originally having been based upon a downloadable "Intelligent Gamer" publication developed by Joe Barlow and Jeremy Horwitz in 1993.[16] This evolved further under Horwitz and Usenet-based publisher Anthony Shubert[17] into "Intelligent Gamer Online" interactive online mini-sites for America Online (AOL) and the Los Angeles Times' TimesLink/Prodigy online services in late 1994 and early 1995. At the time, it was called "the first national videogame magazine found only online".[18]
In mid-2006 Eurogamer's business development manager Pat Garratt wrote a criticism of those in print games journalism who had not adapted to the web, drawing on his own prior experience in print to offer an explanation of both the challenges facing companies like Future Publishing and why he believed they had not overcome them.[26]
In addition, ESPN and Yahoo, other contemporary eSport dedicated news sites, like The Score Esports or Dot Esports, cover some of the most widely followed games like Counter-Strike, League of Legends, and Dota 2.[32]
At first ignored by most major game publishers, it was not until the communities developed an influential and dedicated readership, and increasingly produced professional (or near-professional) writing that the sites gained the attention of these larger companies.
Independent video game websites are generally non-profit, with any revenue going back towards hosting costs and, occasionally, paying its writers. As their name suggests, they are not affiliated with any companies or studios, though bias is inherent in the unregulated model to which they subscribe. While many independent sites take the form of blogs (the vast majority in fact, depending on how low down the ladder you look), the 'user-submitted' model, where readers write stories that are moderated by an editorial team, is also popular.
According to a 2014 article by Mike Rose in Gamasutra: "The publicity someone like TotalBiscuit ... can bring you compared to mainstay consumer websites like IGN, GameSpot and Game Informer is becoming increasingly significant. A year ago, I would have advised any developer to get in touch with as many press outlets as possible, as soon as possible. I still advise this now, but with the following caveat: You're doing so to get the attention of YouTubers." Rose interviewed several game developers and publishers and concluded that the importance of popular YouTube coverage was most pronounced for indie games, dwarfing that of the dedicated gaming publications.[35] 781b155fdc
This post is a collection of various news updates from the gaming industry. It covers topics such as new game releases, updates, and announcements.
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